URP
![](https://www.cyanilux.com/tutorials/tornado-shader-breakdown/Preview.png)
Tornado Shader Breakdown
A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble
![](https://www.cyanilux.com/tutorials/sword-slash-shader-breakdown/Preview.png)
Sword Slash Shader Breakdown
A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect
![](https://www.cyanilux.com/tutorials/urp-shader-code/Preview.png)
Writing Shader Code in Universal RP (v2)
Explains how shader code (ShaderLab & HLSL) is written to support the Universal RP
![](https://www.cyanilux.com/tutorials/holofoil-card-shader-breakdown/Preview.png)
Holofoil Card Shader Breakdown
A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.
![](https://www.cyanilux.com/tutorials/soft-foliage-shader-breakdown/Preview.png)
Soft Foliage Shader Breakdown
Soft shaded foliage shader that uses alpha clipping with foliage texture and a small amount of vertex displacement to simulate wind. Applied to a mesh consisting of intersecting quads generated from a particle system
![](https://www.cyanilux.com/tutorials/intro-to-shader-graph/Preview.png)
Intro to Shader Graph
A detailed introduction on how to use Unity Shader Graph (updated for v12+)! Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more!
![](https://www.cyanilux.com/tutorials/crystal-shader-breakdown/Preview.png)
Crystal Shader Breakdown
An unlit/glowing crystal shader with a colour gradient based on object space Y position, and refraction via Scene Color node
![](https://www.cyanilux.com/tutorials/fire-shader-breakdown/Preview.png)
Fire/Flame Shader Breakdown
A shader which distorts the UVs with noise for sampling a fire texture or shape generated using ellipse nodes
![](https://www.cyanilux.com/tutorials/sprite-outline-shader-breakdown/Preview.png)
Sprite Glow/Outline Shader Breakdown
A shader which uses a signed distance field stored in the sprite texture's alpha channel to create an outline/glow (and inner-glow) effect, with control over the colour and thickness
![](https://www.cyanilux.com/tutorials/sprite-stencil-overlay-breakdown/Preview.png)
Sprite Stencil Overlay Breakdown
An example of using the RenderObjects feature on the Forward Renderer to produce an overlay effect for sprites (not compatible with the 2D renderer)