Cyanilux

Game Dev Blog & Tutorials

Shader Graph

Water Shader Breakdown

A water shader that uses the scene color to produce distortion/refractions and reconstructs a position from the scene depth to project caustics on underwater objects

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Shader Graph

Whirlpool Shader Breakdown

A shader that uses polar coordinates to offset vertices as well as sample a seamless noise texture to create a swirling effect

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Hologram Shader Breakdown

A hologram shader based on sine/fraction nodes to produce repeating horizontal lines and fresnel effect, with optional distortion and glitching effects

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Portal Shader Breakdown

A portal/wormhole shader on manipulating polar coordinates to create a spiralling effect

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Polar Coordinates

A post explaining the Polar Coordinates node

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Liquid Shader Breakdown

A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid

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Shader Graph


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