Shader Graph

Water Shader Breakdown
A water shader that uses the scene color to produce distortion/refractions and reconstructs a position from the scene depth to project caustics on underwater objects

Whirlpool Shader Breakdown
A shader that uses polar coordinates to offset vertices as well as sample a seamless noise texture to create a swirling effect

Hologram Shader Breakdown
A hologram shader based on sine/fraction nodes to produce repeating horizontal lines and fresnel effect, with optional distortion and glitching effects

Portal Shader Breakdown
A portal/wormhole shader on manipulating polar coordinates to create a spiralling effect


Liquid Shader Breakdown
A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid