Cyanilux

Game Dev Blog & Tutorials

Shader Graph

Shoreline Shader Breakdown

A few shader techniques I've used in the past for mapping waves crashing into the shore/beach & leaving behind wet sand

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Shader Graph

Sun Beams / God Rays Shader Breakdown

Using billboarded quads (or particles) to produce a god rays effect

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2D Water Shader Breakdown

A water shader intended for 2D, with pixelated highlights, distortion, reflections and simplified shoreline waves/ripples

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Shader Graph
2D

Local UVs for Sprites in Sprite Sheet/Atlas

A small post explaining how to convert the UVs of a sprite sheet (or sprites packed in an atlas) into local 0-1 coordinates across each sprite in the shader

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HLSL
2D

Ultraviolet Lights & Invisible Ink

Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods

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Shader Graph

Book (w/ Turnable Pages) Breakdown

A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.

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Rain Effects Breakdown

A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces

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Waterfall Shader Breakdown

A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.

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Fractured Cube Breakdown

Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps

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Blender

Swapping Colours

Examples of how to adjust/swap colours or colour palettes for a given texture/procedural input.

Shader Graph


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