Resources
The list below links external resources, mostly related to Shaders and Unity (various pipelines). It contains mostly articles & written tutorials. If you have suggestions of links to add, you can put them in the #resources
section of my discord.
- The list is loaded from a Github gist (so I don’t have to update the entire site to add entries). If it fails to load for some reason can optionally view that instead.
- Entries are grouped under various headings. You can also use the filter below to locate things easier, but bear in mind that some entries may be for other engines (e.g. Unreal) but could still translate to Unity. Same for HLSL vs Shader Graph vs Amplify Shader Editor (etc.)
- The filter below searches for the exact string/keyword (not case sensitive) anywhere in text (including tags at side).
- If you want to use multiple keywords, separate each with
","
or"&"
(for AND),"|"
(for OR), and use"("
and")"
for grouping.- Example :
"(BiRP | URP) & HLSL"
. - AND takes precedence, so
"a | b & c | d"
is the same as"a | (b & c) | d"
- Example :
- Starting a keyword with “!” (e.g.
"!HDRP"
) will instead hide entries, but this can only be done per-keyword, not on groups (sorry). If you want something like"!(a & b)"
, use the opposite form instead :"!a | !b"
(swap AND/OR and invert each keyword)
( No results sorry, Try a different filter!~ )