Recent Posts
(Most recent posts, from any category. Maximum of 10 posts - For full list, see Contents)
Shoreline Shader Breakdown
A few shader techniques I've used in the past for mapping waves crashing into the shore/beach & leaving behind wet sand
Sun Beams / God Rays Shader Breakdown
Using billboarded quads (or particles) to produce a god rays effect
2D Water Shader Breakdown
A water shader intended for 2D, with pixelated highlights, distortion, reflections and simplified shoreline waves/ripples
Local UVs for Sprites in Sprite Sheet/Atlas
A small post explaining how to convert the UVs of a sprite sheet (or sprites packed in an atlas) into local 0-1 coordinates across each sprite in the shader
Ultraviolet Lights & Invisible Ink
Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods
Book (w/ Turnable Pages) Breakdown
A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.
Rain Effects Breakdown
A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces
Waterfall Shader Breakdown
A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.
Custom Renderer Features
Goes through examples of Renderer Features and explains how to write Custom Renderer Features and Scriptable Render Passes for Universal RP
Fractured Cube Breakdown
Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps