Recent Posts
(Most recent posts, from any category. Maximum of 10 posts - For full list, see Contents)
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Shoreline Shader Breakdown
A few shader techniques I've used in the past for mapping waves crashing into the shore/beach & leaving behind wet sand
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Sun Beams / God Rays Shader Breakdown
Using billboarded quads (or particles) to produce a god rays effect
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2D Water Shader Breakdown
A water shader intended for 2D, with pixelated highlights, distortion, reflections and simplified shoreline waves/ripples
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Local UVs for Sprites in Sprite Sheet/Atlas
A small post explaining how to convert the UVs of a sprite sheet (or sprites packed in an atlas) into local 0-1 coordinates across each sprite in the shader
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Ultraviolet Lights & Invisible Ink
Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods
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Book (w/ Turnable Pages) Breakdown
A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.
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Rain Effects Breakdown
A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces
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Waterfall Shader Breakdown
A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.
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Custom Renderer Features
Goes through examples of Renderer Features and explains how to write Custom Renderer Features and Scriptable Render Passes for Universal RP
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Fractured Cube Breakdown
Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps